The Educational Technology 1 course smooth the way for the learners to become aware, appreciative and equipped to use educational technologies tools. It also oriented the dangers of dehumanization which the technology brings into societies like ideological propaganda, pornography, financial fraud and other exploited use of the technologies.
Reflection:
Educational Technology 1 course is an orientation for the learners on how technology can improve the process of learning by using the different gadgets, techniques and approaches and warns the disadvantages of these technologies if these are not properly used. It also makes a familiarization to the learners and imparts skills and techniques in using the computer.
Application:
As a future educator, this lesson help me know that not all technology has advantages in our life but it has also a disadvantages that my ruin us.
Educational Technology 2
Sunday, October 11, 2015
Lesson 2: AN OVERVIEW OF EDUCATIONAL TECHNOLOGY 2
Educational technology 2 is concerned with “Integrating Technology into Teaching and Learning.” Specifically this is focused on introducing, reinforcing, supplementing and extending the knowledge and skills to learners so that they can become exemplary users of educational technology. In essence, the course aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes particularly in the thriving global information and communication technology (ICT) environment.
Reflection:
In this lesson the learners have obtain the knowledge on how to integrate the technology into teaching and learning process. Not just for the use of student-teachers but also on anyone who have an interest on how Information Technology is being used as an instructional tool.
Application:
In this case, when we will be teaching, we can reinforce and supplement the learning of our students at the same time exposing them to a new learning environment.
Reflection:
In this lesson the learners have obtain the knowledge on how to integrate the technology into teaching and learning process. Not just for the use of student-teachers but also on anyone who have an interest on how Information Technology is being used as an instructional tool.
Application:
In this case, when we will be teaching, we can reinforce and supplement the learning of our students at the same time exposing them to a new learning environment.
Lesson 3: UNDERSTANDING TECHNOLOGY LEARNERS
Today’s generation, the learners appearing smarter because they are now involve through computer class and also the learners are now called digital learners. There is some concern for the new learners that when they are using technology there would be a positive or negative effects of using it.
Jean Piaget presented a chart that speaks about from childhood where in different ages, they can learn from concrete to abstract thinking and reasoning. It is important to new learners to meet the feared under development along to the social face to face interactions skills. True to say that is balance needed the cures changes among this computer age.
Reflection:
As a student I can say that today’s generation the learners are involved in computers skills because some learners feel that the traditional media is boring to them but I guess from time to time the traditional media is always applicable. A psychologist Jean Piaget on his traditional chart must be redefined thus as I relate myself from childhood to adulthood that is procedural in learning. Nowadays at the age of five above are expose in technology and playing video games hence, we are in the world of technology.
Application:
As a future educator, the world will be more high in technology, so i can apply this learning in the near future by using computer to record all my grades or all my files.
Jean Piaget presented a chart that speaks about from childhood where in different ages, they can learn from concrete to abstract thinking and reasoning. It is important to new learners to meet the feared under development along to the social face to face interactions skills. True to say that is balance needed the cures changes among this computer age.
Reflection:
As a student I can say that today’s generation the learners are involved in computers skills because some learners feel that the traditional media is boring to them but I guess from time to time the traditional media is always applicable. A psychologist Jean Piaget on his traditional chart must be redefined thus as I relate myself from childhood to adulthood that is procedural in learning. Nowadays at the age of five above are expose in technology and playing video games hence, we are in the world of technology.
Application:
As a future educator, the world will be more high in technology, so i can apply this learning in the near future by using computer to record all my grades or all my files.
Lesson 4: BRIDGING THE GENERATION GAP
The older generation often feels there is a generation gap between them and the younger generation. This is apparent in simple things like the manner of dressing, socializing, more intimate relationship like friendship and marrying. In the field of education, a huge generation gap also exists and will continue to widen unless some changes are adopted at the proper time.
There is a need to prepare for bridging the digital gap in society and to do this we need to understand the potentials of ICT:
· - The new network of instantaneous communication is global
· - Much of what elders believe may not be applicable anymore to the new generation, especially along matters of
traditional value systems
· - Alvin Toffler’s book, Future Shock, shows how the information age has begun to create may cultural changes
in the family, society, modular man, kinetic image, scientific trajectory, fractured family, surfeit of sub cults,
psychological dimensions and etc.
Given the speed and power of ICT for change, growth, innovation, it becomes critical that teachers understand the gap that maybe perceived between them and the new generation of learners. As sophisticated technology advances at a dizzying pace, the complacency of educators to stick to traditional education systems and approaches become futile, if not retrogressive. Since the new generation is expected to face a future professional challenge of a digital world ahead of them, technology-supported skills need to be taught in schools today, or else schools will become a white elephant.
Reflection:
The gap of old generation and new generation is increasing because of the rapid pace of technological advancement in education. Schools are responding to this problem by teaching new supported-skills in ICT to the learners and teachers.
Application:
We must open our mind that we new generations are the bridge of understanding the use of modern technologies. Nowadays, in order to make things easier, efficient and effective, updated technologies are very essential.
Lesson 5: PREFERENCE OF THE TECHNOLOGY LEARNING
Educators have become more aware and active in adopting state of the art educational technology practices they can possibly adopt today. Following the modern trends in technology- related education, schools should now foster a student centered learning environment because schools can’t avoid the integration of ET in instruction. As the world modernized, present day students also have undergo modernization in terms of computer literacy. This was a twisted learning from traditional, where the students relied to all their info to their teacher and to creative and critical thinking where students are independent learners. Constructivism paved the way for instructional approaches, students rely less on teachers as information- givers. They acquire information, build their own knowledge and solved problems.
In ET we have SYSTEMATIC INSTRUCTIONAL PLANNING PROCESS namely:
identification of instruction goal,
second is analyze learners,
third identify objectives,
fourth is planning of instructional activities ,
fifth is choosing ET media,
sixth is implementing instruction,
seventh is making assessment on learning outcomes and effectiveness of ET application
and the last one is recycling instruction.
Reflection:
I am more exposed on the digital-based way of teaching, learning and getting rewards. And I also experienced how to get reward after playing games but on the other hand giving medals and grades as a reward is still present nowadays. I reflected that there is really a big change when it comes to the system of education because before it seems that things are on its slow motion but now things seems to be in hurry.
Application:
as future educators, we must have knowledge about the modern technology and try to integrate it in our lessons. This could be a big help not only to us but also for our students to be active in class and to unleashed boredom for the part of the students to just sit there and listen.
In ET we have SYSTEMATIC INSTRUCTIONAL PLANNING PROCESS namely:
identification of instruction goal,
second is analyze learners,
third identify objectives,
fourth is planning of instructional activities ,
fifth is choosing ET media,
sixth is implementing instruction,
seventh is making assessment on learning outcomes and effectiveness of ET application
and the last one is recycling instruction.
Reflection:
I am more exposed on the digital-based way of teaching, learning and getting rewards. And I also experienced how to get reward after playing games but on the other hand giving medals and grades as a reward is still present nowadays. I reflected that there is really a big change when it comes to the system of education because before it seems that things are on its slow motion but now things seems to be in hurry.
Application:
as future educators, we must have knowledge about the modern technology and try to integrate it in our lessons. This could be a big help not only to us but also for our students to be active in class and to unleashed boredom for the part of the students to just sit there and listen.
Lesson 6: DEVELOPING BASIC DIGITAL SKILLS
In this lesson we are going to talk about basic digital ethics. So, as teachers adjust their teaching to effectively match to the new world of information and communication technology. They must be clear on what basic knowledge skills and values need to be developed by learners. Rather than call them literacy skills these are better refer to as fluency.
These are six (6) fluency in Digital Skills that should be considered. First we have SOLUTION FLUENCY or the capacity and creativity in problem solving. Second, we have INFORMATION FLUENCY or the ability to access, retrieved, and reflects on, assess and rewrite for instructive information packages. The third one is the COLLABORATION FLUENCY refers to the teamwork with virtual or real partners in the online environment. The fourth one is the MEDIA FLUENCY that refers to the ability to evaluate the message in a chosen media. The fifth one is the CREATIVITY FLUENCY that means artistic proficiency. And the last but not the least is the DIGITAL ETHICS that talks about the management of oneself ethically, professionally and in a clinically sound manner via online and digital mediums.
Entering a new world of information and communication technology opens the way for complex and higher cognitive skills. The following taxonomy can be proposed: remembering- recall information, understanding- explain ideas, applying- use information in a new way, analyzing- distinguish different parts, evaluating-justify stand or position, creating- new product/point of view. The structured problem solving process known as 4Ds: define the problem, design the solution, do the work, and debrief the outcome also exemplifies the instructional shift in digital learning.
These are six (6) fluency in Digital Skills that should be considered. First we have SOLUTION FLUENCY or the capacity and creativity in problem solving. Second, we have INFORMATION FLUENCY or the ability to access, retrieved, and reflects on, assess and rewrite for instructive information packages. The third one is the COLLABORATION FLUENCY refers to the teamwork with virtual or real partners in the online environment. The fourth one is the MEDIA FLUENCY that refers to the ability to evaluate the message in a chosen media. The fifth one is the CREATIVITY FLUENCY that means artistic proficiency. And the last but not the least is the DIGITAL ETHICS that talks about the management of oneself ethically, professionally and in a clinically sound manner via online and digital mediums.
Entering a new world of information and communication technology opens the way for complex and higher cognitive skills. The following taxonomy can be proposed: remembering- recall information, understanding- explain ideas, applying- use information in a new way, analyzing- distinguish different parts, evaluating-justify stand or position, creating- new product/point of view. The structured problem solving process known as 4Ds: define the problem, design the solution, do the work, and debrief the outcome also exemplifies the instructional shift in digital learning.
Reflection:
Even learners today need to enhance more their computer literacy particularly in academic aspects. We need to have knowledge and skills in computer literacy since it is essential to teachers. We are in the modern world of technology so we have to expect that students nowadays are more digitally focused and aware. Since we are interacting to completely different students from yesterday it is important for the teachers to be equipped with ocean of knowledge in term of computer literacy. Technology might sometimes create positive and negative impact to each and everyone but we must always put in mind the last sixth fluency or the digital ethics. In the things we do we must be guided with principles and we must be responsible and accountable to the things we search in the digital world.
Application:
as a future teacher as I found out, there is really a need to apply the six fluencies because it will me as a teacher and my students to communicate with the digital world today, thus applying these fluencies will help eradicate the poor performance of the students.
Lesson 7: EVALUATION OF TECHNOLOGY LEARNING
Today, students are expected to be not only cognitive, but also flexible, analytical and creative. In this lesson, there are methods proposed by the use of computer-based as an integral support to higher thinking skills and creativity. To define higher thinking skills and creativity, we may adopt framework that is helpful synthesis of many models and definitions of the subject matter. The framework is not exhaustive but a helpful guide for the teacher’s effort to understand the learner’s higher learning skills. Since the Project Method In this modern day upgraded, the teachers are now guided on their goal to help students achieve higher level thinking skills and creativity beyond the ordinary. Teachers assign the students to work on projects with depth, complexity duration and relevance to the real word. . In doing projects, there are two things that are involved: Process- refers to the steps, effort and experiences in project completion. Product- is the result or the endpoint of the process.
Reflection:
We could really learn better if we are doing it hands-on because we will be able to discover new things and to supplement we also have to be minds-on do that we can achieve the things that we wanted to achieve just like publishing, web site posting, multimedia production and others. I reflected that there must be really a change in the evaluation approach so that we can reach the students’ output and also there I a need to link amateur creators of output to a professional one.
Application:
as teachers in the future, we must bear in mind that in every activity that our learners undergo, it very important that they understand and internalize the process. And that they apply their creativity and develop their higher thinking skills as well.
Reflection:
We could really learn better if we are doing it hands-on because we will be able to discover new things and to supplement we also have to be minds-on do that we can achieve the things that we wanted to achieve just like publishing, web site posting, multimedia production and others. I reflected that there must be really a change in the evaluation approach so that we can reach the students’ output and also there I a need to link amateur creators of output to a professional one.
Application:
as teachers in the future, we must bear in mind that in every activity that our learners undergo, it very important that they understand and internalize the process. And that they apply their creativity and develop their higher thinking skills as well.
Subscribe to:
Posts (Atom)